I am currently developing a 2D fps mobile game. The game is going to have different play modes, multiplayer options, characters, guns etc. I could complete one mode for the moment and it is single play with some silly AI’s 🙂 It has a few minor bugs right now, but i will fix them and plan to release the first version of the game in 4-5 months. If I can have time, I would like to write tutorials about the development process here.
What does this project contains currently?
-Game Manager System
-AI’s and State Machine Design pattern.
-Item/Gun Inventory system and database
-Animations and Animation Controller
-Object pooling, Scoreboard, Damaging, Health System, Radar and so on..
All of these mean lots of C# codes.
You can watch the first prototype of the game from the link below 🙂
So, what is next? My first goal is to fix the bugs and complete other modes. Then I will arrange the menus (store, challenges etc). Also, i think to develop some turrets and vehicles to use during the game. After all this, I’m going to start building the multiplayer part.
*The GUI and the effects are from unity3d asset store.